roum:match.entity.create - Create new Entity

roum:match.entity.create

This packet is used to create a new entity.

Internal Name roum:match.entity.create
Direction Clientbound
Since Version v0.1.0dev
Valid Modes match only

Purpose

This packet is intended to signal the new creation of a new entity. This might either be a new launched drone or as well an object like an asteroid splitting in half or many ship wreckage debris after an explosion. Differently to the roum:match.entity.update, this packet is sent to all players and not only to those in the vicinity.

Structure

Note that all examples shown here contain placeholder data and will have different content in actual packets.

The structure of this packet is similar to /format/entity_data but does not contain all keys

Todo

Specify the attributes of roum.Entity