roum:match.entity.update - Update Entity¶
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roum:match.entity.update¶
This packet is used to update the status of entities.
| Internal Name | roum:match.entity.update |
| Direction | Clientbound |
| Since Version | v0.1.0dev |
| Valid Modes | match only |
Purpose¶
This packet is intended to pass the status of an entity to all players in the vicinity. It is always emitted when an attribute of the entity changes. Players to far away to be impacted by the status change will only receive an update flag that will trigger the necessary updates as soon as they get close enough to the entity.
Structure¶
Note that all examples shown here contain placeholder data and will have different content in actual packets.
The structure of this packet is similar to /format/entity_data but does not contain all keys
Todo
Specify the attributes of roum.Entity