roum:match.entity.update - Update Entity

roum:match.entity.update

This packet is used to update the status of entities.

Internal Name roum:match.entity.update
Direction Clientbound
Since Version v0.1.0dev
Valid Modes match only

Purpose

This packet is intended to pass the status of an entity to all players in the vicinity. It is always emitted when an attribute of the entity changes. Players to far away to be impacted by the status change will only receive an update flag that will trigger the necessary updates as soon as they get close enough to the entity.

Structure

Note that all examples shown here contain placeholder data and will have different content in actual packets.

The structure of this packet is similar to /format/entity_data but does not contain all keys

Todo

Specify the attributes of roum.Entity