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Contents:

  • Roum Multiplayer Protocol Specification
    • Protocol Specification Index
      • Abstract
      • Low-Level Implementation
      • ping Connection Mode
      • auth Connection Mode
      • match Connection Mode
        • Purpose
        • Packets
      • Packets
  • roum - Roum Core Package
  • Glossary
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match Connection Mode¶

Purpose¶

After leaving the lobby, all data transmissions concerning the game itself (all non-chat data) will use this mode.

Packets¶

  • roum:match.init - Initialize a new match
  • roum:match.status.update - Update the Game Status
  • roum:match.synchronise.time - Synchronising Game Ticks
  • roum:match.player.update.pos - Update Player Position
  • roum:match.entity.update.pos - Update Entity Position
  • roum:match.player.update - Update Player Status
  • roum:match.player.takedamage - Signalise the player that he took damage
  • roum:match.entity.create - Create new Entity
  • roum:match.entity.update - Update Entity
  • roum:match.entity.takedamage - Signalise an entity took damage
  • roum:match.entity.remove - Removes an Entity
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