match Connection Mode¶
Purpose¶
After leaving the lobby, all data transmissions concerning the game itself (all non-chat data) will use this mode.
Packets¶
roum:match.init- Initialize a new matchroum:match.status.update- Update the Game Statusroum:match.synchronise.time- Synchronising Game Ticksroum:match.player.update.pos- Update Player Positionroum:match.entity.update.pos- Update Entity Positionroum:match.player.update- Update Player Statusroum:match.player.takedamage- Signalise the player that he took damageroum:match.entity.create- Create new Entityroum:match.entity.update- Update Entityroum:match.entity.takedamage- Signalise an entity took damageroum:match.entity.remove- Removes an Entity