roum:match.entity.update.pos - Update Entity Position¶
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roum:match.entity.update.pos¶
This packet is used to pass the position of an entity to each other player.
| Internal Name | roum:match.entity.update.pos |
| Direction | Clientbound |
| Since Version | v0.1.0dev |
| Valid Modes | match only |
Purpose¶
This packet is intended to be sent to all players in the vicinity of the emitting entity each game tick. If the recipient is further away, he will receive this packet less frequent.
Structure¶
Note that all examples shown here contain placeholder data and will have different content in actual packets.:
{
"time":13465
"entity":"1ba7070a-22a7-4a0f-9f3b-df91f4ea7b65"
"position":(331.29, 971.01, 566.98)
}
The time is the timestamp in game ticks, at which the entity was at the specified position.
Here, the time is the serverside game time.