roum:match.status.update - Update the Game Status

roum:match.status.update

This packet is used to update the game status.

Internal Name roum:match.status.update
Direction Cliendbound
Since Version v0.1.0dev
Valid Modes match only

Purpose

This packet is intended to update major information concerning the game status, like the begin and the end of an match.

Structure

Note that all examples shown here contain placeholder data and will have different content in actual packets.:

{
"time":0

"status":{...}
}

The time is the timestamp in game ticks, at which the status was updated. Here, the time is the serverside time.

status Structure

Note that all examples shown here contain placeholder data and will have different content in actual packets.

Todo

Specify the attributes of roum.Match