roum:match.synchronise.time - Synchronising Game Ticks

roum:match.synchronise.time

This packet is used to synchronise the clientside and serverside game ticks.

Internal Name roum:match.synchronise.time
Direction Clientbound
Since Version v0.1.0dev
Valid Modes match only

Purpose

This packet is intended to synchronise the inferior clientside game ticks to the superior serverside game ticks. This synchronisation occurs each second (60 game ticks) and is sent to all players.

Structure

Note that all examples shown here contain placeholder data and will have different content in actual packets.:

{
"time":8345
}

The time is the serverside time in game ticks.